Illustration for my Illustration Design class.
NEW Print Release from the O R I G I N Series by The Ninjabot
This is a series of comic book characters, and their origin stories. Support this Kickstarter Project now!
We are almost to our THIRD stretch goal that will unlock MORE FREE PRINTS with only a few days left on our Kickstarter!
Thank you for your consideration!
The batman one is amazing.
The Legend of Zelda Motion Comic by Zac Gorman
Hideo Kojima: This Is What Fox Engine Is All About
“The concept of the ‘Fox Engine’ is photo-realism.” Kojima tweeted. “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. “
“At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen.”
“When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines.”
“With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.”
“Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create.”
Hideo Kojima is the man.
Midnight Dump challenge “An unexpected encounter”
Meeting a Praying Mantis in an elevator.
It must be a pain for him to open that thing.
Dark Souls ~ Posters by Crowsmack
This captures the games spirit really well, makes me want to go back and play it.



![theomeganerd:
Hideo Kojima: This Is What Fox Engine Is All About
“The concept of the ‘Fox Engine’ is photo-realism.” Kojima tweeted. “The age of fixating on pictures and sound in games is over. Now the questions are: How free is it? Does it connect to the internet and is the gameplay smooth? Even so, a certain level of realistic atmosphere is required. “
“At Kojima Productions we’re aiming for a line where even simple CG models look photo-realistic when you zoom out of the game screen.”
“When Metal Gear Solid 1 was released in 1998, it was said that it was ‘the day that [pre-rendered] movies would disappear.’ We looked to the future and chose to have video sequences in the game that used polygon models instead of pre-rendered graphics. Now they make VFX movies with game engines.”
“With Peace Walker, we tried a hand-held system with the age of cloud technology in mind. People laughed at us then, too.”
“Businessmen in the field always think ‘What platform or career is going to succeed? With whom/where should I strengthen my ties?’ and look to the future and choose their path from there. But technology is always evolving, and it always leaves the laboratory and becomes a part of everyday life. Creators must look to that future when they create.”
Kotaku
Hideo Kojima is the man.](http://25.media.tumblr.com/962d191c204f9125339601dd4bd2cbb4/tumblr_mk0i5kIGHM1qdqlkxo1_500.jpg)

